white illustrations of a cloud, game controller, gear, brain, and mouse in green circles on a black background for Microsoft Research & XBOX's AI and Gaming Research Summit
2021年2月23日 2021年2月24日

AI and Gaming Research Summit

地点: Virtual

*All times are displayed in Pacific Time (UTC-08:00)

Day 1 | February 23, 2021

8:30 AM–8:35 AM Welcome

Peter Lee, Microsoft Research

8:35 AM–9:20 AM

Microsoft plenary session

Chairs: Haiyan Zhang, Xbox & Sam Devlin, Microsoft Research

Gaming as Vanguard of AI Innovation
Phil Spencer (opens in new tab), Xbox
Katja Hofmann, Microsoft Research

9:20 AM–9:25 AM Transition to parallel sessions
9:25 AM–10:40 AM

Track 1: AI agents

Chair: Tommy Thompson (opens in new tab), AI and Games

Assisting and Coordinating with Humans
Anca Dragan (opens in new tab), University of California, Berkeley

Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding Edge
Sam Devlin, Microsoft Research
Raluca Georgescu, Microsoft Research

Agents for Game Development
Julian Togelius (opens in new tab), New York University

Track 2: Computational creativity

Chair: Vanessa Volz (opens in new tab), modl.ai

Place Like I do! Example-based Procedural Placement
Anastasia Opara (opens in new tab), Embark Studios in Stockholm, Sweden

Generative Design in Minecraft: The AI Settlement Generation Challenge
Christoph Salge (opens in new tab), University of Hertfordshire

Creating the 4D Digital Twin in Microsoft Flight Simulator with AI
Jorg Neumann (opens in new tab), Microsoft Flight Simulator

10:40 AM–11:10 AM Break
11:10 AM–12:25 PM

Track 1: AI agents

Chair: Diego Pérez-Liébana (opens in new tab), Queen Mary University of London

The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors
William Guss, OpenAI & Carnegie Mellon University
Stephanie Milani (opens in new tab), Carnegie Mellon University

Abstractions for Social Agents
Chris Martens (opens in new tab), North Carolina State University

Designer-friendly Machine Learning and Reinforcement Learning for Videogames
Adith Swaminathan, Microsoft Research
Brian Broll (opens in new tab), Vanderbilt University

Track 2: Computational creativity

Chair: Matthew Guzdial (opens in new tab), University of Alberta

Musical AI Landscape & Opportunities in Gaming
Maya Ackerman (opens in new tab), Santa Clara University

Clippy Has Rejected Your Pull Request: Game Prototyping in the Age of AI
Mike Cook (opens in new tab), Queen Mary University of London

Human-AI Co-creation for Games and Game Creators
Mikhail Jacob (opens in new tab), Microsoft Research

12:25 PM–12:30 PM Transition to plenary session​
12:30 PM–1:15 PM

Game studio plenary

Chair: CJ Williams (opens in new tab), Microsoft

Making AI a Product Concern
Catherine Varner (opens in new tab), Dreamhaven

1:15 PM End Day 1​

Day 2 | February 24, 2021

8:30 AM–8:35 AM Welcome Day 2

Chris Bishop, Microsoft Research

8:35 AM–9:20 AM

Academic research plenary

Chair: Mikhail Jacob (opens in new tab), Microsoft Research

Making Things that Make Things: Computational Creativity for Games and Worlds
Mark Riedl (opens in new tab)​, Georgia Tech College of Computing

9:20 AM–9:25 AM Transition to parallel sessions
9:25 AM–10:40 AM

Track 1: AI agents

Chair: Raluca Georgescu, Microsoft Research

World-best Mahjong AI: Suphx – Help Human to Play Better
Junjie Li, Microsoft Research

Self-play Reinforcement Learning for Hearthstone AI
Wayne Yang, Blizzard Entertainment

Zero-Shot (Human-AI) Coordination (in Hanabi)
Jakob Foerster (opens in new tab), Facebook AI Research, University of Toronto & Vector Institute

Track 2: Responsible gaming

Chair: Nancy Baym and Rachel Bergmann (opens in new tab), Microsoft Research

Automated Futurisms in Digital Game Production
Aleena Chia (opens in new tab), Simon Fraser University

Building Social Capital through Gaming with Co-Workers
Nancy Baym, Microsoft Research

Building Social Bonds in Online Gaming Communities
Maria Antoniak (opens in new tab), Cornell University
Alexandra Olteanu, Microsoft Research

10:40 AM–11:10 AM Break
11:10 AM–12:25 PM

Track 1: Understanding players

Chair: Ruth E. Falconer (opens in new tab), Abertay University

Machine Learning for Optimal Matchmaking
Josh Menke (opens in new tab), Microsoft

Game-Human Interaction: Developing Methods that Capture the Player Experience
Magy Seif El-Nasr (opens in new tab), University of California, Santa Cruz

Minecraft’s transformative journey to personalized player experiences
Francisco Rius (opens in new tab), Minecraft at Microsoft
Abby Gaddis (opens in new tab), Minecraft at Microsoft

11:10 AM–12:25 PM

Track 2: Responsible gaming

Chair: Danielle Bragg, Microsoft Research

Using AI to create safe, positive experiences in the metaverse
Remy Malan (opens in new tab), Roblox

Power of Play: Building a Better World with Minecraft
Deirdre Quarnstrom (opens in new tab), Microsoft

Extending Helping Hands for Accessible Player Experiences
Christopher Power (opens in new tab), University of Prince Edward Island

12:25 PM–12:30 PM Transition to Fireside Chat session
12:30 PM–1:15 PM Fireside chat

Peter Lee, Microsoft Research
Kareem Choudhry (opens in new tab), Xbox

1:15 PM Concluding remarks​ & End Day 2

Haiyan Zhang, Xbox
Ashley Llorens, Microsoft Research
Kenji Takeda, Microsoft Research